|
|
@ -11,11 +11,7 @@ namespace CriticalPathAnalyzer.Client {
|
|
|
|
|
|
|
|
|
|
|
|
public override string TextID => Id;
|
|
|
|
public override string TextID => Id;
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
public override bool PlayerCanMoveAndLookAround => true;
|
|
|
|
/// Locked mouse means you look around when you move it.
|
|
|
|
|
|
|
|
/// False would display the cursor to be able to click on UI elements.
|
|
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
|
|
public override bool MouseLocked => true;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// <summary>
|
|
|
|
/// This list gets printed on the game's top left UI panel which displays the currently available keybindings
|
|
|
|
/// This list gets printed on the game's top left UI panel which displays the currently available keybindings
|
|
|
|