Fix for preview 562 update

master
D4VID 6 days ago
parent a361dc725b
commit 6b35740e64

@ -11,11 +11,7 @@ namespace CriticalPathAnalyzer.Client {
public override string TextID => Id; public override string TextID => Id;
/// <summary> public override bool PlayerCanMoveAndLookAround => true;
/// Locked mouse means you look around when you move it.
/// False would display the cursor to be able to click on UI elements.
/// </summary>
public override bool MouseLocked => true;
/// <summary> /// <summary>
/// This list gets printed on the game's top left UI panel which displays the currently available keybindings /// This list gets printed on the game's top left UI panel which displays the currently available keybindings

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