From 6b35740e64c37276d28aca7ed6de8bc0d03347b8 Mon Sep 17 00:00:00 2001 From: D4VID Date: Fri, 12 Sep 2025 19:30:52 +0200 Subject: [PATCH] Fix for preview 562 update --- .../src/client/CriticalPathAnalyzerGameState.cs | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/CriticalPathAnalyzer/CriticalPathAnalyzer/src/client/CriticalPathAnalyzerGameState.cs b/CriticalPathAnalyzer/CriticalPathAnalyzer/src/client/CriticalPathAnalyzerGameState.cs index 2e5d53c..18083b0 100644 --- a/CriticalPathAnalyzer/CriticalPathAnalyzer/src/client/CriticalPathAnalyzerGameState.cs +++ b/CriticalPathAnalyzer/CriticalPathAnalyzer/src/client/CriticalPathAnalyzerGameState.cs @@ -11,11 +11,7 @@ namespace CriticalPathAnalyzer.Client { public override string TextID => Id; - /// - /// Locked mouse means you look around when you move it. - /// False would display the cursor to be able to click on UI elements. - /// - public override bool MouseLocked => true; + public override bool PlayerCanMoveAndLookAround => true; /// /// This list gets printed on the game's top left UI panel which displays the currently available keybindings