diff --git a/CriticalPathAnalyzer/CriticalPathAnalyzer/src/client/CriticalPathAnalyzerGameState.cs b/CriticalPathAnalyzer/CriticalPathAnalyzer/src/client/CriticalPathAnalyzerGameState.cs
index 2e5d53c..18083b0 100644
--- a/CriticalPathAnalyzer/CriticalPathAnalyzer/src/client/CriticalPathAnalyzerGameState.cs
+++ b/CriticalPathAnalyzer/CriticalPathAnalyzer/src/client/CriticalPathAnalyzerGameState.cs
@@ -11,11 +11,7 @@ namespace CriticalPathAnalyzer.Client {
public override string TextID => Id;
- ///
- /// Locked mouse means you look around when you move it.
- /// False would display the cursor to be able to click on UI elements.
- ///
- public override bool MouseLocked => true;
+ public override bool PlayerCanMoveAndLookAround => true;
///
/// This list gets printed on the game's top left UI panel which displays the currently available keybindings