diff --git a/CriticalPathAnalyzer/CriticalPathAnalyzer/src/client/CriticalPathAnalyzerGameState.cs b/CriticalPathAnalyzer/CriticalPathAnalyzer/src/client/CriticalPathAnalyzerGameState.cs index 2e5d53c..18083b0 100644 --- a/CriticalPathAnalyzer/CriticalPathAnalyzer/src/client/CriticalPathAnalyzerGameState.cs +++ b/CriticalPathAnalyzer/CriticalPathAnalyzer/src/client/CriticalPathAnalyzerGameState.cs @@ -11,11 +11,7 @@ namespace CriticalPathAnalyzer.Client { public override string TextID => Id; - /// - /// Locked mouse means you look around when you move it. - /// False would display the cursor to be able to click on UI elements. - /// - public override bool MouseLocked => true; + public override bool PlayerCanMoveAndLookAround => true; /// /// This list gets printed on the game's top left UI panel which displays the currently available keybindings