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@ -2,26 +2,51 @@
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use core::ptr::{read_volatile, write_volatile};
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pub const BASE_POINTER: u32 = 0x1000_0000;
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pub const BASE_POINTER : u32 = 0x1000_0000;
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pub const NUMBER_DISPLAY_OFFSET: u32 = 0x00;
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pub const RANDOM_NUMBER_OFFSET: u32 = 0x04;
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pub const BUTTONS_OFFSET: u32 = 0x08;
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pub const TEXT_DISPLAY_OFFSET: u32 = 0x0C;
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pub const KEYBOARD_OFFSET: u32 = 0x10;
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pub const SCREEN_OFFSET: u32 = 0x80;
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pub const NUMBER_DISPLAY_OFFSET : u32 = 0x00;
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pub const RANDOM_NUMBER_OFFSET : u32 = 0x04;
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pub const BUTTONS_OFFSET : u32 = 0x08;
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pub const KEYBOARD_OFFSET : u32 = 0x10;
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pub const SCREEN_CONTROL_OFFSET : u32 = 0x20;
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pub const TEXT_CONTROL_OFFSET : u32 = 0x24;
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pub const TEXT_DISPLAY_OFFSET : u32 = 0x28;
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pub const SCREEN_OFFSET : u32 = 0x80;
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pub const NUMBER_DISPLAY_POINTER: *mut u32 = (BASE_POINTER + NUMBER_DISPLAY_OFFSET) as *mut u32;
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pub const RANDOM_NUMBER_POINTER: *mut u32 = (BASE_POINTER + RANDOM_NUMBER_OFFSET) as *mut u32;
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pub const BUTTONS_POINTER: *mut u8 = (BASE_POINTER + BUTTONS_OFFSET) as *mut u8;
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pub const TEXT_DISPLAY_POINTER: *mut u8 = (BASE_POINTER + TEXT_DISPLAY_OFFSET) as *mut u8;
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pub const KEYBOARD_POINTER: *mut u32 = (BASE_POINTER + KEYBOARD_OFFSET) as *mut u32;
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pub const SCREEN_POINTER: *mut u32 = (BASE_POINTER + SCREEN_OFFSET) as *mut u32;
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pub const NUMBER_DISPLAY_POINTER : *mut u32 = (BASE_POINTER + NUMBER_DISPLAY_OFFSET) as *mut u32;
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pub const RANDOM_NUMBER_POINTER : *mut u32 = (BASE_POINTER + RANDOM_NUMBER_OFFSET) as *mut u32;
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pub const BUTTONS_POINTER : *mut u8 = (BASE_POINTER + BUTTONS_OFFSET) as *mut u8;
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pub const TEXT_DISPLAY_POINTER : *mut u8 = (BASE_POINTER + TEXT_DISPLAY_OFFSET) as *mut u8;
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pub const KEYBOARD_POINTER : *mut u32 = (BASE_POINTER + KEYBOARD_OFFSET) as *mut u32;
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pub const SCREEN_CONTROL_POINTER : *mut u32 = (BASE_POINTER + SCREEN_CONTROL_OFFSET) as *mut u32;
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pub const TEXT_CONTROL_POINTER : *mut u32 = (BASE_POINTER + TEXT_CONTROL_OFFSET) as *mut u32;
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pub const SCREEN_POINTER : *mut u32 = (BASE_POINTER + SCREEN_OFFSET) as *mut u32;
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pub enum ScreenMode {
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AlwaysDisplay,
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Buffered,
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}
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pub struct Screen {}
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impl Screen {
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const SCREEN_CLEAR: u32 = 0x0000_0001;
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const SCREEN_DISPLAY: u32 = 0x0000_0100;
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#[inline]
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pub fn clear() {}
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pub fn init(mode: ScreenMode) {
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unsafe {
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write_volatile(SCREEN_CONTROL_POINTER, Self::SCREEN_CLEAR | Self::SCREEN_DISPLAY);
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match mode {
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ScreenMode::AlwaysDisplay => {
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write_volatile(SCREEN_CONTROL_POINTER, Self::SCREEN_DISPLAY);
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},
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ScreenMode::Buffered => {
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write_volatile(SCREEN_CONTROL_POINTER, 0);
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}
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}
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}
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}
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#[inline]
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pub fn turn_pixel_on(x: u8, y: u8) {
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unsafe {
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@ -48,6 +73,16 @@ impl Screen {
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pub struct TextDisplay {}
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impl TextDisplay {
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const TEXT_CLEAR: u32 = 0x0000_0001;
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const TEXT_DISPLAY: u32 = 0x0000_0100;
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#[inline]
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pub fn init(&self) {
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unsafe {
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write_volatile(TEXT_CONTROL_POINTER, Self::TEXT_CLEAR); // hide contents and clear
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write_volatile(TEXT_CONTROL_POINTER, Self::TEXT_DISPLAY); // display contents
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}
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}
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#[inline]
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pub fn put_char(ch: u8) {
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unsafe {
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@ -91,14 +126,14 @@ impl RNG {
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pub struct Buttons {}
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impl Buttons {
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pub const RIGHT_RIGHT: u8 = 0b00000001;
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pub const RIGHT_DOWN: u8 = 0b00000010;
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pub const RIGHT_LEFT: u8 = 0b00000100;
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pub const RIGHT_UP: u8 = 0b00001000;
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pub const LEFT_RIGHT: u8 = 0b00010000;
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pub const LEFT_DOWN: u8 = 0b00100000;
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pub const LEFT_LEFT: u8 = 0b01000000;
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pub const LEFT_UP: u8 = 0b10000000;
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pub const RIGHT_RIGHT : u8 = 0b00000001;
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pub const RIGHT_DOWN : u8 = 0b00000010;
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pub const RIGHT_LEFT : u8 = 0b00000100;
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pub const RIGHT_UP : u8 = 0b00001000;
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pub const LEFT_RIGHT : u8 = 0b00010000;
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pub const LEFT_DOWN : u8 = 0b00100000;
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pub const LEFT_LEFT : u8 = 0b01000000;
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pub const LEFT_UP : u8 = 0b10000000;
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#[inline]
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pub fn read() -> u8 {
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