Screen control

master
D4VID 3 months ago
parent 3c69a430c2
commit 4d16254b4d

@ -7,8 +7,9 @@ pub const BASE_POINTER : u32 = 0x1000_0000;
pub const NUMBER_DISPLAY_OFFSET : u32 = 0x00;
pub const RANDOM_NUMBER_OFFSET : u32 = 0x04;
pub const BUTTONS_OFFSET : u32 = 0x08;
pub const TEXT_DISPLAY_OFFSET : u32 = 0x0C;
pub const TEXT_DISPLAY_OFFSET : u32 = 0x28;
pub const KEYBOARD_OFFSET : u32 = 0x10;
pub const SCREEN_CONTROL_OFFSET : u32 = 0x20;
pub const SCREEN_OFFSET : u32 = 0x80;
pub const NUMBER_DISPLAY_POINTER : *mut u32 = (BASE_POINTER + NUMBER_DISPLAY_OFFSET) as *mut u32;
@ -16,12 +17,34 @@ pub const RANDOM_NUMBER_POINTER : *mut u32 = (BASE_POINTER + RANDOM_NUMBER_OFFS
pub const BUTTONS_POINTER : *mut u8 = (BASE_POINTER + BUTTONS_OFFSET) as *mut u8;
pub const TEXT_DISPLAY_POINTER : *mut u8 = (BASE_POINTER + TEXT_DISPLAY_OFFSET) as *mut u8;
pub const KEYBOARD_POINTER : *mut u32 = (BASE_POINTER + KEYBOARD_OFFSET) as *mut u32;
pub const SCREEN_CONTROL_POINTER : *mut u32 = (BASE_POINTER + SCREEN_CONTROL_OFFSET) as *mut u32;
pub const SCREEN_POINTER : *mut u32 = (BASE_POINTER + SCREEN_OFFSET) as *mut u32;
pub enum ScreenMode {
AlwaysDisplay,
Buffered,
}
pub struct Screen {}
impl Screen {
const SCREEN_CLEAR: u32 = 0x0000_0001;
const SCREEN_DISPLAY: u32 = 0x0000_0100;
#[inline]
pub fn clear() {}
pub fn init(mode: ScreenMode) {
unsafe {
write_volatile(SCREEN_CONTROL_POINTER, Self::SCREEN_CLEAR | Self::SCREEN_DISPLAY);
match mode {
ScreenMode::AlwaysDisplay => {
write_volatile(SCREEN_CONTROL_POINTER, Self::SCREEN_DISPLAY);
},
ScreenMode::Buffered => {
write_volatile(SCREEN_CONTROL_POINTER, 0);
}
}
}
}
#[inline]
pub fn turn_pixel_on(x: u8, y: u8) {
unsafe {

@ -2,7 +2,7 @@
#![no_main]
use core::{fmt::Write, panic::PanicInfo, ptr::{read_volatile, write_volatile}};
use lwcpu::{NumberDisplay, TextDisplay, SCREEN_POINTER};
use lwcpu::{NumberDisplay, Screen, ScreenMode, TextDisplay, SCREEN_POINTER};
use riscv_rt::entry;
#[panic_handler]
@ -17,6 +17,7 @@ const HELLO_WORLD: &str = " Hello world!";
#[entry]
fn main() -> ! {
Screen::init(ScreenMode::AlwaysDisplay);
let mut text = TextDisplay{};
unsafe {
write_volatile(SCREEN_POINTER, 0x001166ff);

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