Text display control

master
D4VID 3 months ago
parent 4d16254b4d
commit a951102ab8

@ -7,9 +7,10 @@ pub const BASE_POINTER : u32 = 0x1000_0000;
pub const NUMBER_DISPLAY_OFFSET : u32 = 0x00;
pub const RANDOM_NUMBER_OFFSET : u32 = 0x04;
pub const BUTTONS_OFFSET : u32 = 0x08;
pub const TEXT_DISPLAY_OFFSET : u32 = 0x28;
pub const KEYBOARD_OFFSET : u32 = 0x10;
pub const SCREEN_CONTROL_OFFSET : u32 = 0x20;
pub const TEXT_CONTROL_OFFSET : u32 = 0x24;
pub const TEXT_DISPLAY_OFFSET : u32 = 0x28;
pub const SCREEN_OFFSET : u32 = 0x80;
pub const NUMBER_DISPLAY_POINTER : *mut u32 = (BASE_POINTER + NUMBER_DISPLAY_OFFSET) as *mut u32;
@ -18,6 +19,7 @@ pub const BUTTONS_POINTER : *mut u8 = (BASE_POINTER + BUTTONS_OFFSET)
pub const TEXT_DISPLAY_POINTER : *mut u8 = (BASE_POINTER + TEXT_DISPLAY_OFFSET) as *mut u8;
pub const KEYBOARD_POINTER : *mut u32 = (BASE_POINTER + KEYBOARD_OFFSET) as *mut u32;
pub const SCREEN_CONTROL_POINTER : *mut u32 = (BASE_POINTER + SCREEN_CONTROL_OFFSET) as *mut u32;
pub const TEXT_CONTROL_POINTER : *mut u32 = (BASE_POINTER + TEXT_CONTROL_OFFSET) as *mut u32;
pub const SCREEN_POINTER : *mut u32 = (BASE_POINTER + SCREEN_OFFSET) as *mut u32;
@ -71,6 +73,16 @@ impl Screen {
pub struct TextDisplay {}
impl TextDisplay {
const TEXT_CLEAR: u32 = 0x0000_0001;
const TEXT_DISPLAY: u32 = 0x0000_0100;
#[inline]
pub fn init(&self) {
unsafe {
write_volatile(TEXT_CONTROL_POINTER, Self::TEXT_CLEAR); // hide contents and clear
write_volatile(TEXT_CONTROL_POINTER, Self::TEXT_DISPLAY); // display contents
}
}
#[inline]
pub fn put_char(ch: u8) {
unsafe {

@ -17,8 +17,13 @@ const HELLO_WORLD: &str = " Hello world!";
#[entry]
fn main() -> ! {
NumberDisplay::display_number(0);
Screen::init(ScreenMode::AlwaysDisplay);
let mut text = TextDisplay{};
text.init();
for i in 0..32 {
Screen::set_line(i, 1 << i);
}
unsafe {
write_volatile(SCREEN_POINTER, 0x001166ff);
write_volatile(SCREEN_POINTER.offset(1), 0xAAAAAAAA);

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