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@ -7,9 +7,10 @@ pub const BASE_POINTER : u32 = 0x1000_0000;
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pub const NUMBER_DISPLAY_OFFSET : u32 = 0x00;
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pub const RANDOM_NUMBER_OFFSET : u32 = 0x04;
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pub const BUTTONS_OFFSET : u32 = 0x08;
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pub const TEXT_DISPLAY_OFFSET : u32 = 0x28;
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pub const KEYBOARD_OFFSET : u32 = 0x10;
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pub const SCREEN_CONTROL_OFFSET : u32 = 0x20;
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pub const TEXT_CONTROL_OFFSET : u32 = 0x24;
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pub const TEXT_DISPLAY_OFFSET : u32 = 0x28;
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pub const SCREEN_OFFSET : u32 = 0x80;
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pub const NUMBER_DISPLAY_POINTER : *mut u32 = (BASE_POINTER + NUMBER_DISPLAY_OFFSET) as *mut u32;
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@ -18,6 +19,7 @@ pub const BUTTONS_POINTER : *mut u8 = (BASE_POINTER + BUTTONS_OFFSET)
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pub const TEXT_DISPLAY_POINTER : *mut u8 = (BASE_POINTER + TEXT_DISPLAY_OFFSET) as *mut u8;
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pub const KEYBOARD_POINTER : *mut u32 = (BASE_POINTER + KEYBOARD_OFFSET) as *mut u32;
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pub const SCREEN_CONTROL_POINTER : *mut u32 = (BASE_POINTER + SCREEN_CONTROL_OFFSET) as *mut u32;
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pub const TEXT_CONTROL_POINTER : *mut u32 = (BASE_POINTER + TEXT_CONTROL_OFFSET) as *mut u32;
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pub const SCREEN_POINTER : *mut u32 = (BASE_POINTER + SCREEN_OFFSET) as *mut u32;
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@ -71,6 +73,16 @@ impl Screen {
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pub struct TextDisplay {}
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impl TextDisplay {
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const TEXT_CLEAR: u32 = 0x0000_0001;
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const TEXT_DISPLAY: u32 = 0x0000_0100;
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#[inline]
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pub fn init(&self) {
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unsafe {
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write_volatile(TEXT_CONTROL_POINTER, Self::TEXT_CLEAR); // hide contents and clear
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write_volatile(TEXT_CONTROL_POINTER, Self::TEXT_DISPLAY); // display contents
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}
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}
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#[inline]
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pub fn put_char(ch: u8) {
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unsafe {
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