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@ -12,10 +12,9 @@ namespace CameraRoll.Client {
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public override string TextID => Id;
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/// <summary>
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/// True locks mouse so you look around when you move it.
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/// False displays the cursor to be able to click on UI elements.
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/// Display the cursor to be able to click on UI elements.
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/// </summary>
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public override bool MouseLocked => false;
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public override bool PlayerCanMoveAndLookAround => false;
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/// <summary>
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/// Don't display the hotbar with components as the user cannot place them
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