Hide point markers during play

master
D4VID 4 months ago
parent ecf8b240d8
commit 5a0da3e28f

@ -1,7 +1,7 @@
ID: D4VID_CameraRoll ID: D4VID_CameraRoll
Name: CameraRoll Name: CameraRoll
Author: D4VID Author: D4VID
Version: 0.2.4 Version: 0.2.5
Priority: 0 Priority: 0
ClientOnly: true ClientOnly: true
Dependencies: Dependencies:

@ -60,6 +60,13 @@ namespace CameraRoll.Client.Tool {
} }
} }
public static void SetPointsVisible(bool visible) {
foreach (GameObject point in PathPoints) {
point.SetActive(visible);
}
}
public static void Play() { public static void Play() {
if (_playing) return; if (_playing) return;
@ -69,6 +76,7 @@ namespace CameraRoll.Client.Tool {
_pointIndex = 0; _pointIndex = 0;
_interpolationState = 0.0f; _interpolationState = 0.0f;
SetPointsVisible(false);
_playing = true; _playing = true;
} }
@ -78,6 +86,8 @@ namespace CameraRoll.Client.Tool {
_cam.transform.localPosition = _originalPosition; _cam.transform.localPosition = _originalPosition;
_cam.transform.localRotation = _originalRotation; _cam.transform.localRotation = _originalRotation;
SetPointsVisible(true);
} }
public static void Clear() { public static void Clear() {

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