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CriticalPathAnalyzer/CriticalPathAnalyzer/CriticalPathAnalyzer.csproj

83 lines
4.1 KiB

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>disable</ImplicitUsings>
<Nullable>disable</Nullable>
<RootNamespace/>
</PropertyGroup>
<ItemGroup>
<Reference Include="FancyInput">
<HintPath>$(LogicWorldGameLocation)\Logic_World_Data\Managed\FancyInput.dll</HintPath>
</Reference>
<Reference Include="JimmysUnityUtilities">
<HintPath>$(LogicWorldGameLocation)\Logic_World_Data\Managed\JimmysUnityUtilities.dll</HintPath>
</Reference>
<Reference Include="LogicAPI">
<HintPath>$(LogicWorldGameLocation)\Logic_World_Data\Managed\LogicAPI.dll</HintPath>
</Reference>
<Reference Include="LogicAPI.Client">
<HintPath>$(LogicWorldGameLocation)\Logic_World_Data\Managed\LogicAPI.Client.dll</HintPath>
</Reference>
<Reference Include="LogicLog">
<HintPath>$(LogicWorldGameLocation)\Logic_World_Data\Managed\LogicLog.dll</HintPath>
</Reference>
<Reference Include="LogicUI">
<HintPath>$(LogicWorldGameLocation)\Logic_World_Data\Managed\LogicUI.dll</HintPath>
</Reference>
<Reference Include="LogicWorld">
<HintPath>$(LogicWorldGameLocation)\Logic_World_Data\Managed\LogicWorld.dll</HintPath>
</Reference>
<Reference Include="LogicWorld.Building">
<HintPath>$(LogicWorldGameLocation)\Logic_World_Data\Managed\LogicWorld.Building.dll</HintPath>
</Reference>
<Reference Include="LogicWorld.BuildingManagement">
<HintPath>$(LogicWorldGameLocation)\Logic_World_Data\Managed\LogicWorld.BuildingManagement.dll</HintPath>
</Reference>
<Reference Include="LogicWorld.Players">
<HintPath>$(LogicWorldGameLocation)\Logic_World_Data\Managed\LogicWorld.Players.dll</HintPath>
</Reference>
<Reference Include="LogicWorld.Physics">
<HintPath>$(LogicWorldGameLocation)\Logic_World_Data\Managed\LogicWorld.Physics.dll</HintPath>
</Reference>
<Reference Include="LogicWorld.GameStates">
<HintPath>$(LogicWorldGameLocation)\Logic_World_Data\Managed\LogicWorld.GameStates.dll</HintPath>
</Reference>
<Reference Include="LogicWorld.Input">
<HintPath>$(LogicWorldGameLocation)\Logic_World_Data\Managed\LogicWorld.Input.dll</HintPath>
</Reference>
<Reference Include="LogicWorld.Interfaces">
<HintPath>$(LogicWorldGameLocation)\Logic_World_Data\Managed\LogicWorld.Interfaces.dll</HintPath>
</Reference>
<Reference Include="LogicWorld.Modding">
<HintPath>$(LogicWorldGameLocation)\Logic_World_Data\Managed\LogicWorld.Modding.dll</HintPath>
</Reference>
<Reference Include="LogicWorld.Outlines">
<HintPath>$(LogicWorldGameLocation)\Logic_World_Data\Managed\LogicWorld.Outlines.dll</HintPath>
</Reference>
<Reference Include="LogicWorld.SharedCode">
<HintPath>$(LogicWorldGameLocation)\Logic_World_Data\Managed\LogicWorld.SharedCode.dll</HintPath>
</Reference>
<Reference Include="LogicWorld.Networking">
<HintPath>$(LogicWorldGameLocation)\Logic_World_Data\Managed\LogicWorld.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(LogicWorldGameLocation)\Logic_World_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="Server">
<HintPath>$(LogicWorldGameLocation)\Server\Server.dll</HintPath>
</Reference>
<Reference Include="LogicAPI.Server">
<HintPath>$(LogicWorldGameLocation)\Server\LogicAPI.Server.dll</HintPath>
</Reference>
<Reference Include="MessagePack.Annotations">
<HintPath>$(LogicWorldGameLocation)\Server\MessagePack.Annotations.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\EccsLogicWorldAPI\EccsLogicWorldAPI.csproj"/>
</ItemGroup>
</Project>